Guided meditation

Lie back and be carried somewhere.

A beach at dusk, a forest path, a night train through the dark. Pick the place, press play, and let the narration do the travelling.

114 journeys · 113 to browse · 11 families

How it works

Pick a place. The rest is assembled.

Pick a place. We assemble a complete session around it, from induction to the right ending, and play it.

The journey itself is one unbroken narrative. The session built around it has stages: an induction to settle you, a deepener to take you down, the story, then an awakening to bring you back.

The descents between the induction and the story are the deepeners.

A place, waiting A simple night landscape: a moon above a horizon, and a path leading in from the foreground. The session is assembled around the place you choose. A place, and the way in

Journeys

113 places to go, when the point is the going.

A journey is a written place, not a fix for something. Each one plays at four depths, from about five minutes to about forty.

113journeys
11categories
4depths each
5 to 40minutes

Thresholds 5

Night trains, quiet cities, a fading bell, and the pause between one shore and another.

The Bell

Thresholds

The Dawn Ferry

Thresholds

The Night Train

Thresholds

The Sleeping City

Thresholds

The Standing Stones

Thresholds

Water & Shores 10

Rivers, warm springs, hidden tides, and whole worlds beneath the water.

Beach Walk

Water & Shores

Boat Under the Stars

Water & Shores

River Drift

Water & Shores

The Bioluminescent Bay

Water & Shores

The Deep

Water & Shores

The Hot Spring

Water & Shores

The Tidal Island

Water & Shores

The Tide Pool

Water & Shores

The World in a Drop

Water & Shores

Underwater Coral City

Water & Shores

Nature & Gardens 11

Forests, meadows, orchards, and sheltered green places where life moves at its own pace.

Cave Sanctuary

Nature & Gardens

Field of Lavender

Nature & Gardens

Forest Path

Nature & Gardens

Mediterranean Villa Afternoon

Nature & Gardens

Moonlit Japanese Garden

Nature & Gardens

Open Meadow

Nature & Gardens

The Canopy Walk

Nature & Gardens

The Great Old Oak

Nature & Gardens

The Orchard in Late Summer

Nature & Gardens

The Winter Greenhouse

Nature & Gardens

The Woods as a Child

Nature & Gardens

Wild Landscapes 9

Mountains, deserts, glaciers, migrating wings, and the sky opening above them.

Desert Dunes at Sunset

Wild Landscapes

Mountain Hike

Wild Landscapes

Northern Lights

Wild Landscapes

Ridgeline at Dawn

Wild Landscapes

Savanna Sunrise

Wild Landscapes

The Blue Ice

Wild Landscapes

The Migration

Wild Landscapes

The Salt Mirror

Wild Landscapes

Totality

Wild Landscapes

Astral Expeditions 12

Lift away, cross the night, and visit distant worlds or a quiet presence beyond our own.

These go further than the calmer journeys. You stay in control the whole time, and you can stop any time by opening your eyes and breathing. New to this? The journeys below are a softer place to start.

A Light in the Sky

Astral Expeditions

A Meeting Beyond

Astral Expeditions

Ancient Mars

Astral Expeditions

Astral Projection: Anywhere

Astral Expeditions

Space Explorer

Astral Expeditions

The Leaving

Astral Expeditions

The Mars Monolith

Astral Expeditions

The Moon Monolith

Astral Expeditions

The Moon Up Close

Astral Expeditions

The Nearest Ones

Astral Expeditions

The Overview Effect

Astral Expeditions

Your Origin Star

Astral Expeditions

Time & Possibility 10

Ancient Earth, future lives, ancestral lines, and the paths that might have been.

These go further than the calmer journeys. You stay in control the whole time, and you can stop any time by opening your eyes and breathing. New to this? The journeys below are a softer place to start.

A Perfect World

Time & Possibility

Before the First Word

Time & Possibility

Future Self Meeting

Time & Possibility

Future Time Traveler

Time & Possibility

Optimal Future Visualization

Time & Possibility

The Ancestral Line

Time & Possibility

The Great Year

Time & Possibility

The Road Not Taken

Time & Possibility

The Seventh Generation

Time & Possibility

Time Travel: Any Era

Time & Possibility

Cosmic & Transpersonal 12

Starfields, light tunnels, inner universes, and the quiet space beyond a single self.

These go further than the calmer journeys. You stay in control the whole time, and you can stop any time by opening your eyes and breathing. New to this? The journeys below are a softer place to start.

Celestial Observatory

Cosmic & Transpersonal

Journey to a Planet

Cosmic & Transpersonal

Starfield

Cosmic & Transpersonal

Superconscious Ascent

Cosmic & Transpersonal

The Akashic Records

Cosmic & Transpersonal

The Council and the Choosing

Cosmic & Transpersonal

The Interlife

Cosmic & Transpersonal

The Music of the Spheres

Cosmic & Transpersonal

The Void

Cosmic & Transpersonal

The Voyage Within

Cosmic & Transpersonal

The World You Came From

Cosmic & Transpersonal

Tunnel of Light

Cosmic & Transpersonal

Regression & Memory 7

Past lives, childhood moments, and a younger self met with time and care.

These go further than the calmer journeys. You stay in control the whole time, and you can stop any time by opening your eyes and breathing. New to this? The journeys below are a softer place to start.

A Day Out With the Younger You

Regression & Memory

Childhood Memory Revisit

Regression & Memory

Inner Child Reunion

Regression & Memory

Past-Life Regression

Regression & Memory

Relive a Favorite Memory

Regression & Memory

The Best Day You Had

Regression & Memory

The Corridor of Doors

Regression & Memory

Healing & Safe Place 12

A warm room, a healing temple, a forgiveness garden, and somewhere safe to return.

A Grandmother's Kitchen

Healing & Safe Place

Forgiveness Garden

Healing & Safe Place

Garden Sanctuary

Healing & Safe Place

Healing Temple

Healing & Safe Place

Personal Sanctuary

Healing & Safe Place

Quantum Healing

Healing & Safe Place

Rainy Window

Healing & Safe Place

Snowy Cabin at Night

Healing & Safe Place

Stream of Letting Go

Healing & Safe Place

The Kintsugi Bowl

Healing & Safe Place

The Walled Secret Garden

Healing & Safe Place

Tower Reading Room

Healing & Safe Place

Spirit & Myth 12

Spirit guides, wise elders, ancient temples, and the worlds held in old stories.

These go further than the calmer journeys. You stay in control the whole time, and you can stop any time by opening your eyes and breathing. New to this? The journeys below are a softer place to start.

Ancient Temple

Spirit & Myth

Atlantis at Its Height

Spirit & Myth

Cathedral Vault

Spirit & Myth

Dream Meeting

Spirit & Myth

Higher Self Encounter

Spirit & Myth

Monastery Courtyard

Spirit & Myth

Night in the Great Pyramid

Spirit & Myth

Spirit Guide Greeting

Spirit & Myth

The Lower World

Spirit & Myth

The World Below

Spirit & Myth

The World Tree

Spirit & Myth

Wise Elder Council

Spirit & Myth

Symbols & Stories 13

Doors, treasures, workshops, shared places, and small stories that reveal a different view.

A World of Magic

Symbols & Stories

Bridge Crossing

Symbols & Stories

Distant Village Festival

Symbols & Stories

Door Opening

Symbols & Stories

Empty Amphitheater

Symbols & Stories

Old Craftsman's Workshop

Symbols & Stories

The Decision

Symbols & Stories

The Forge

Symbols & Stories

The Library of Yourself

Symbols & Stories

The Lighthouse

Symbols & Stories

The Loom

Symbols & Stories

The Night Market

Symbols & Stories

Treasure Chest Discovery

Symbols & Stories

One journey, unfolded

The shape of Beach Walk.

A start, a few rising waypoints, and a tail that settles. The same arc holds at every length.

One journey, drawn as its arc arrive the shoreline the warm sand the turn come back, or drift

As a full session, Beach Walk runs from about 11 minutes to roughly an hour, depending on the length you pick.

Lengths

Choose from four lengths.

Each length is its own fully written narrative, not one recording stretched to fit.

About 8 minutes

Short

A brief visit. Enough to arrive, settle, and step back out.

About 15 minutes

Medium

The everyday listen. Room for the place to open up around you.

About 27 minutes

Long

Time to go properly deep before the story turns for home.

About 42 minutes

Ultra

The full slow telling, for an evening with nowhere else to be.

The families

11 families.

Thresholds, Water & Shores, Nature & Gardens, Wild Landscapes, Astral Expeditions, Time & Possibility, Cosmic & Transpersonal, Regression & Memory, Healing & Safe Place, Spirit & Myth, Symbols & Stories.

The 31 astral expeditions go further out than the rest. If you are new here, the calmer journeys are a softer place to start.

Working on something specific? Self-improvement → Or browse the whole library.

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We ask for age and a quick safety check inside the app before any session.